Why does virtual reality rely on slightly different views for each eye?

Jeffrey Boopathy
4 min readJun 2, 2023

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Imagine putting on glasses that transport you to another world, where you can interact with objects and people in a seemingly natural environment. This is the magic of virtual reality (VR), a technology that has changed the way we experience entertainment, education, and even therapy. But have you ever wondered how VR could create such immersive experiences?

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One key factor that makes VR so convincing is the use of slightly different views for each eye. This technique, known as stereoscopy, allows the brain to perceive depth and distance, just like in the real world. In this blog, we’ll explore why virtual reality relies on this visual trickery and how it works.

Before you start understanding why each eye has various views, let’s first go over some fundamentals of virtual reality.

Virtual reality is a technology that allows users to experience a computer-generated environment as if they were physically present. The user wears a headset that typically consists of a display screen or screens, along with sensors that track the user’s movements and adjust the display accordingly.

One of the goals of VR is to create an immersive experience that feels as realistic as possible. To achieve this, VR systems use various techniques, including 3D graphics, surround sound, and haptic feedback (which simulate the touch and other physical sensations).

Eye and Brain Function and the 3D VR Experience

Developers creating 3D virtual reality (VR) experiences must deeply understand the eye and brain’s functions to create a convincing VR environment. The eye perceives depth through binocular vision, where each eye sees a slightly different image of the same object, and the brain combines these images to create a 3D perception. In VR, developers use techniques like stereoscopic rendering to create the illusion of depth and distance by rendering two different photos for each eye, which the brain combines to create a 3D image.

However, the brain’s perception of depth relies on other visual cues, such as perspective, shading, and object occlusion, which developers must consider when designing VR environments. Moreover, other senses like sound and touch also contribute to the sense of presence in a VR environment. Spatialized audio can create the illusion of sound from specific locations within the virtual world, and haptic feedback can provide a sense of touch and texture.

How VR “Tricks” Our Brain

Virtual reality (VR) combines sensory inputs to trick our brains into believing that we are in a different environment. Stereoscopic rendering, tracking, and other sensory cues create the illusion of depth and movement, while sound and touch contribute to a sense of presence and immersion. This provides an immersive and engaging experience by simulating a realistic sensory experience that convinces our brains that we are actually in a different environment.

Why does virtual reality rely on slightly different views for each eye?

The human visual system can perceive depth through binocular vision, which combines the slightly different views seen by each eye. This is known as stereopsis, which allows us to perceive the world in three dimensions. In VR, the goal is to create a disparity between the images seen by each eye to create the illusion of depth and immersion in a virtual world. This is achieved using two displays, one for each eye or a single collection with a lens that splits the image into two.

The disparity between the images seen by each eye is measured in stereoscopic depth units (SDUs). The greater the disparity, the greater the perceived depth. It is crucial to ensure that the images seen by each eye are correctly aligned to avoid discomfort or nausea in users. VR systems typically include a calibration process to adjust the position of the displays or lenses.

The distance between the user and virtual objects is also crucial in creating a comfortable and immersive VR experience. Objects that are too close can lead to discomfort or claustrophobia, while objects that are too far away can lose the illusion of depth. Finding the right balance is important to create a convincing experience.

Head tracking is another technique used in VR to create a sense of presence in a virtual world. This allows the user to look around the virtual environment by moving their head. 3D audio also provides spatial cues to help users locate sounds in the virtual environment.

Conclusion

Virtual reality presents slightly different views to each eye to create the illusion of depth and dimension, known as binocular disparity. This technique is crucial in creating immersive and realistic virtual experiences and reducing discomfort associated with VR use. By combining stereoscopic rendering, tracking, and other sensory inputs, VR tricks our brains into believing that we are in a different environment.

This creates a highly engaging and immersive experience that can be used for entertainment, education, and training purposes. As VR technology advances, the binocular disparity will remain fundamental in creating realistic and engaging virtual experiences.

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Jeffrey Boopathy
Jeffrey Boopathy

Written by Jeffrey Boopathy

🎙Building my first Saas product | 5+ years in podcasting | Let's connect on LinkedIn -> https://www.linkedin.com/in/jeffreyboopathy/

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